Experience.
20+ years in designMay 2019 – present
Splunk → Cisco
Principal Product Designer & AI Lead
Enterprise data, mobile systems and AI workflows.
- Led Search & Dashboards design with a three-person design team, connecting search, visualization and dashboards. Shipped in November 2022; prototype research involved seven external users.
- Led mobile design work and developed Splunk’s first mobile design system. Worked across product patterns, illustration and icon systems.
- Designed across data-ingestion architecture, McLaren race telemetry and Project UME mobile R&D.
September 2015 – May 2019
Replicon
Principal Designer
Time and attendance across mobile and shared devices.
- Redesigned mobile timesheets around visible entry details, reuse, time off and weekly summaries.
- Designed Cloud Clock around recognition and the next relevant action on a shared workplace kiosk.
- Sole designer on Time Intelligence R&D: an inferred activity timeline that people can inspect, split and merge.
April 2014 – September 2015
Engage3
Principal Designer
Consumer shopping across iOS, Android and responsive web.
- Led UX/UI design for ShoppingScout, including onboarding and guidance for comparing stores.
2004 – 2014
Earlier practice
Design & front-end development
Interface design, independent products and freelance engagements.
- Co-founded and led product UX/UI for Wallz (2013–2014). Freelance lead UX/UI work for Zapp (2014) focused on explaining mobile payment and the handoff to a banking app.
Independent work.
Projects I chose to make, from the problem to the working product.
Cozonac
A self-initiated visual AI builder. I designed and built reference review, visual editing and checkpoint recovery.
Memory Bridge
A self-initiated photo-restoration prototype. I designed review before saving, with explicit choices around restoration and new scenes.
Image models & Image Studio
I fine-tune image models and their text encoders, add reference support, and build the tools to use them. My Diffusers studio brings prompts, @image and @lora references into one workspace.
How I work.
I’m drawn to hard problems where getting the design right can make a difference. I work through the system, build the difficult interactions and make the result clear enough for someone else to use.
- Product strategy
- Interaction design
- Design systems
- Enterprise data visualization
- Research & prototyping
- AI workflows & model fine-tuning
- Creative direction & mentoring
40 utility and design patents: 23 utility, 17 design. Award-winning astrophotographer.